In vanilla combat, to me, it's either masterwork+ cataphract armor or nothing, if you get something like that on a squad of Tough pawns you're set against max size raids, no need for exploits or anything else. This is also the reason why I don't really get why some people like to wear recon armor late game, I mean, sure, you won't get as slow, but then you might as well not even bother with power armor at all. Having a few more % points at higher tiers can be the difference between turning into swiss cheese or just having a ton of bruises after combat, and for that same reason you really don't want to have a poor crafter wasting these valuable resources, use your best crafters for devilstrand (and thrumbofur) Dusters, which cover almost your entire body, then add a decent flak vest and decent pants and you'll realize that you'll have very high defenses, comparable to some late game power armors, much earlier in the game. None, every shot in the game will pierce right through them both. What's the difference between a shirt with 1% and another with 2% sharp protection? The higher the value, the more valuable numbers get. That's like 6% more likely to negate damage, and 6% more likely to take half damage, and 8% more average damage reduction. Inspiration for crossbow art.Originally posted by AFK_TankyMOFO:A button-up shirt made of plain leather and devilstrand of the same quality has only 12% more sharp damage protection. Oskar Potocki - created the rimworld art tutorial which got me started making RW art. My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek. I travelled all my part of the planet and so no one is selling devilstrand. I need devilstrand to make power armours and all the settlements do not sell devilstrand. 3/4 of my pawns are equipped with flak armour. "Cause your stinky code stank" - TrahsPanda How do I get devilstrand I'm on the fourth year of my colony and I still buy or steal high tech armour. TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes. Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees made the code for animals dropping fat and bones. OwlChemist - Inspiration for leather production chain, xml patches. SickBoyWi - Inspiration for Dark Forest Biome JangoD'soul - artist, created all of the initial armors and helmets of MO Zomuro - hired writer, has written scenarios, descriptions and etc. Hahkethomemah - hired writer, author of 1-2-3 Personalities. Thog - staff writer, has written weapons, food, thoughts, and etc SirLalaPyon - author of Medieval OverhaulĪrisher - collaborator, owner of apparel, made the crossbow artīodiah - staff writer, has written weapons, biomes, armors, and etc. Q: is this compatible with any animal mods with their leathers?Ī: Yes, there is an autopatcher for every modded animal to drop hides.Ī: Research alchemy then steel in order for the recipe to show up at the furnace Q: Why do we need electricity for the scribe's table ?Ī: You need to build a birdpost to generate electricity for the scribe's table.Ī:Yes, the onehanded weapons are configured to be useable with their shields. There is also a bill to create charcoal in the furnace.Ī: My mod will rely on rimedieval or any other external mod for limiting of tech. Place this mod below it to override their retexture.Ī: Mineable coal spawns throughout the map. Any mod that retextures the simple research bench, Steel, and Gold. This overhaul will be incompatible with any other mod that touches steel, silver and gold defs Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab Removed steel, plasteel, and components mineable spawns Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals Making it more enjoyable, especially for medieval peeps like me. The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. It adds some features of each game/mod, catered to my preferences. This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. And so, lo and behold, my first actual mod. Figured might as well make everything I want in my medieval playthrough and put it into one mod. [Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |